# What's Going On?

<figure><img src="/files/4O2ODePDCBYQ5cyKfAov" alt=""><figcaption></figcaption></figure>

### Introduction

**Clash of Coins is the first title from OWB Studio –**\
a real-time casual PvP MMORPG played on a living world map.\
You push borders, defend your land, form alliances, break them, and fight for territory that constantly shifts. Holding regions gives advantages – but also paints a target on your back.

Alongside players, an evolving AI enemy disrupts predictable patterns and forces new strategies each season. This keeps the game fast, competitive, and replayable – without grinding for the sake of grinding.

Onchain is optional. If you want ownership or trading, it’s one click away. If not, you play like a regular game.

*Right now you can play through our mini-app inside Base App or on the web. Full mobile apps are next.*

### **Our Mission & Vision**

**Mission:** build a game people play for fun, and make Web3 a frictionless next step instead of a barrier.

**Vision:** grow Clash of Coins into an open economy where:

* gameplay drives demand
* ownership stays with players
* and the ecosystem rewards actual participation
* and OWB Studio leads distribution on fast-growing platforms like Base App, bringing onchain gaming to the mainstream where attention naturally flows.

### **Core Values**

* **Fun over features**\
  If a mechanic isn’t exciting, it doesn’t stay.
* **No pay-to-win**\
  Spending gives convenience and cosmetics. Skill wins fights.
* **Optional Web3 for ownership**\
  Play completely off-chain if you want. Or take your items onchain, trade them, or build strategies around scarce assets – all optional, all player-controlled.
* **Rewards for real activity**\
  Rewards go to players who actually play, push the map, join events, and engage with the world.&#x20;


# Gameplay

<figure><img src="/files/zjs3xarA25F7lQiOqtvH" alt=""><figcaption></figcaption></figure>

### **Territorial Conquest**

Players fight for land on one shared world map.\
The globe is split into regions and small territories. You zoom in, take free spots instantly, and break defended ones with offensive buildings.\
If you control an entire region long enough, you can lock it – temporarily blocking others from taking it back.

***

### **Passive Income from Territories**

Each captured territory produces in-game currency – Units.\
This income lets you build faster, upgrade stronger defenses, and scale your presence. A bigger map footprint means a stronger economy, but also more to defend.

***

### **Core Gameplay Loop**

**Capture**\
Grab free territories or break enemy defenses to take their land.

**Build**\
Place structures that protect your borders, attack opponents, or boost your economy.

**Upgrade**\
Strengthen key buildings to make your territory harder to flip or to expand quicker.

**Defend & Expand**\
Push forward, hold your ground, and react to the Virus AI that disrupts stale strategies.

**Earn & Reinvest**\
Use passive income to upgrade, expand, and deploy tactical tools like the Bomb to open enemy positions.


# Rooms System

### **What You Need to Know**

1. **Game Rooms:**\
   Each room is a complete copy of the game world, where players interact and compete.
2. **Automatic Distribution:**\
   When you enter the game, you’re automatically assigned to the least crowded room to ensure smooth and enjoyable gameplay.
3. **Room Limits:**\
   To keep the experience comfortable, rooms have a player limit. Once a room is full, no new players can join it. If a room becomes overcrowded, a **Virus** might appear, challenging players to adapt or leave.
4. **Switching Rooms:**\
   You can switch rooms, but doing so resets your progress in the original room. Choose wisely before moving!


# Province

The game revolves around capturing provinces, constructing buildings, and engaging in battles to expand territory. Interaction is streamlined with clear feedback on actions like capturing, building, and attacking.

### Main Mechanics:

1. **Province Capture:**\
   Players can capture both neutral provinces and provinces owned by other players. Click on a province to claim it. Once captured, the province enters a short invulnerability phase, preventing immediate re-capture.
2. **Building Construction:**\
   Construct buildings on captured provinces to make them immune to simple capture clicks. Buildings add strategic depth, as they must be destroyed before the province can be captured again.
3. **Target Selection and Attack:**\
   Attack-focused buildings can target enemy provinces, allowing you to strategically weaken opponents. A clear indicator shows which province will be attacked, giving you a tactical advantage.


# Buildings & Strategy

<figure><img src="/files/n3sgFk3lv6CSMFSQ0u2Q" alt=""><figcaption></figcaption></figure>

### **Buildings**

Buildings are the core tools players use to hold territory, break into new areas, and shape their strategy. Every player starts with a free basic set, so progression is based on choices, not on mandatory purchases.\
Additional buildings can be earned in seasons, pulled from loot boxes, or traded on the P2P market.

***

### **Building Types**

CoC uses three functional building classes:

**Defensive**\
Hold territory longer by increasing durability and slowing enemy pushes. Ideal for securing key regions.

**Offensive**\
Break enemy defenses and open new paths for expansion. Used for aggressive map control.

**Special**\
Provide economic boosts or strategic utility (visibility, production, etc.). Support players who focus on long-term positioning and map management.

Each class includes multiple subtypes that offer different strengths and playstyles.

***

### **Upgrades**

Every building can be upgraded up to level 10.\
Upgrades increase power, improve visuals, and raise value on the marketplace. A strong mix of type, rarity, and upgrade level can significantly change how you contest or hold parts of the map.

Upgrading isn’t cosmetic – it affects your ability to win territory clashes, generate resources, and scale faster than nearby competitors.

***

### **Loadout**

Players can equip **up to three different buildings** at any time.\
Your loadout defines your playstyle: defensive turtle, aggressive pusher, economic scaler, or hybrid.


# Virus

<figure><img src="/files/0toGy1lfzCEtqVSXWHbw" alt=""><figcaption></figcaption></figure>

The Virus is an independent AI enemy that appears on the world map with one goal: wipe out all players and take the entire globe.\
While it’s active, global abilities like Bomb and Country Lock are disabled, forcing everyone to change their usual tactics.

The Virus spawns in a random area and starts spreading outward, growing stronger over time. Fighting it solo is almost impossible: players either team up to stop it or try to use the chaos to push their own borders while others are busy.

To stop the Virus, players must destroy its Core. Those who take part in the fight receive rewards.\
If the Virus manages to conquer the planet, the room ends and no rewards are given.

Clash of Coins runs in multiple rooms with different difficulty levels, so players can choose how hard the Virus hits – from mild pressure to a full-scale global threat.


# Bomb

<figure><img src="/files/u6kvdIotnAbsPij60PsN" alt=""><figcaption></figcaption></figure>

The Bomb is an expensive global ability that wipes every unprotected territory in a chosen zone – from one continent to the entire planet.\
It clears all land in its radius, including areas held by your own allies, making it one of the most decisive tools in the game.

Bombs cannot hit defended territories.

Because of the high cost, only a few players can afford to use one and a well-timed Bomb can completely reset the map’s balance and open new paths for expansion.


# Resource Management

### Types of Currency

* [**Units**](/gameplay/resource-management/units)**:** The base resource you earn by capturing territories, completing events, or purchasing.\
  Used for expansion, building construction, and most in-game actions.
* [**A-Units**](/gameplay/resource-management/a-units)**:** The premium in-game currency for the shop.\
  You spend Apex Units on any shop items: buildings, loot boxes, boosts, cosmetics, and seasonal offers.
* [**$OWB Token**](/owb-token)**:** Integrated directly into core game mechanics, purchases, staking, rewards, seasonal perks and used across all OWB Studio products as the main value layer.


# Units

Units are the main operational currency.\
You use them for almost every action on the map.

#### **How to earn**

* **Territory income**\
  Captured territories steadily generate Units over time.
* **Special buildings**\
  Some buildings boost Unit production and help you scale faster.
* **Shop**\
  You can convert A-Units into Units via boosters, piggy banks, and other offers.

#### **How to use**

* **Capturing territories**\
  Taking new territories costs Units, and the price rises as your empire grows.
* **Buildings & upgrades**\
  Constructing and upgrading buildings also consumes Units, especially at higher levels.

#### **Tips**

* **First captures are free**\
  Your first three territories don’t cost Units – use them to secure a strong starting position.
* **Keep a buffer**\
  Don’t spend down to zero. Balancing expansion and upgrades is key to staying competitive.


# A-Units

A-Units are the premium in-game currency for the shop.\
You use them to buy any items available there.

#### **How to receive**

* **Buy with crypto or fiat**\
  Purchase A-Units directly using the payment method that works best for you.

#### **How to use**

* **Universal shop currency**\
  Spend A-Units on any shop item: buildings, loot boxes, boosts, cosmetics, seasonal offers.
* **Always something new**\
  The shop is updated regularly with new and limited-time items, so A-Units always stay useful.


# Group

Groups let players team up, protect each other, and coordinate pushes on the map – with built-in trade-offs so alliances don’t break the game.

#### Creating a group

* Invite a player in the same channel.
* If they accept, a group is created automatically and the inviter becomes leader.

#### Rules

* The leader sends invites and can remove members.
* Any player can leave at any time.
* If the leader leaves, leadership passes to another member.
* Each group has a hard cap on the number of players.
* Group members can’t damage each other.
* If you invite an enemy and they join, all active hostilities between you stop.

#### Shared income

* The group has one shared income pool.
* The bigger the group, the less income each member gets.\
  This keeps teamwork useful, but makes oversized “blob” alliances inefficient.


# Treasure Clash Program

Introducing the first system that rewards you for one thing only – **having fun**.

Play, stay active in the community, invite friends, take part in events and you’ll always earn a piece of the value created in Clash of Coins.\
The key part? That piece gives you a **lifetime share** of CoC’s open economy.

An open economy means one simple thing:\
everyone who contributes, especially the players, shares in the real economic upside.

Let’s break it down.

#### How do you grab your piece of the open economy?

We've created a user-friendly system that tracks every interaction with the project and rewards you with **ACTIVITY POINTS**.

Interactions are split into tree types:

### Game Activities

To reduce pressure on the OWB token, we’re gradually shifting from seasonal distributions to tournament-style reward pools built on a Risk-to-Earn model.\
But even with this shift, active players will always be rewarded.

The more you play, the more you [earn](/treasure-clash-program/game-activities). It's that simple.

### Social Activities

Social activities are everything you do inside the project’s community – inviting friends, joining conversations on X and Discord, sharing content, and staying active around the game.

From the moment you register your account, you start earning Activity Points for this community engagement.

More details [here](/treasure-clash-program/social-activities).

### Referral Program

Our referral program lets you earn as the community grows.\
Invite friends to join Clash of Coins – once they verify, both of you receive Activity Points.

Your rewards don’t stop at the first invite:\
you also earn a share of points from your friends’ activity as they play and bring in new players.

And when the in-game shop launches, you’ll receive a **lifetime share of the value** generated from their purchases.

Start inviting now and watch your [rewards grow](/treasure-clash-program/clash-of-coins-referral-program)!

***

Your gaming adventure starts here 👉 [https://clashofcoins.com](https://clashofcoins.com/)

*The Clash of Coins team reserves the right to make adjustments during the campaign.*


# Social Activities

### Social Activities in the Treasure Clash Program

The Treasure Clash Program is all about rewarding you for being an active part of the Clash of Coins community. Through a series of Social Activities, you can start earning **Activity Points** right from the moment you set up your profile. Here's how you can start stacking points through Social Activities:

***

**1. Connect Your Discord Account**

Steps:

* Head to the PROFILE section in your Treasure Control Center.
* Find the Connected Accounts section.
* Click the Discord icon and follow the prompts to connect your account.

Reward: ХХХ\
Why Do It? Linking your Discord account ensures your activity is recognized and helps personalize your experience, keeping your progress in sync across the Clash of Coins community.

***

**2. Login to the CoC Discord Server**

Steps:

* In your PROFILE tab, ensure your Discord account is connected.
* Follow the provided link to join the official Discord Server.

Reward: ХХХ\
Why Do It? Joining our server means you're part of the action! Get real-time updates, join discussions, and don't miss out on community events and bonus drops.

***

**3. Connect Your X Account**

Steps:

* Head to the PROFILE tab.
* In Connected Accounts, click the X icon and follow the steps to link your account.

Reward: XXX\
Why Do It? Linking your X account lets the system recognize you and track your engagement with ease.

***

**4. Follow CoC on X**

Steps:

* Once your Twitter account is connected, follow the official Clash of Coins X account.

Reward: XXX\
Why Do It? Following us means you're always in the know! Get immediate updates on announcements, community highlights, and sneak peeks into what's coming next.

***

**5. Like and Share Posts on X**

Like a Post:

* Find a designated post from Clash of Coins and give it a like.

Repost a Post:

* Share a designated Clash of Coins post with your followers.

Reward: XXX\
Why Do It? Each like and repost helps spread the word and build our community, and you’re rewarded for your support!

***

**6. Comment on a X Post**

Steps:

* Go to a specific Clash of Coins post.
* Leave a comment sharing your thoughts or feedback.

Reward: XXX\
Why Do It? This lets your voice be heard, and your engagement adds value to the community. Plus, it’s an easy way to earn points!

***

**7. Keep an Eye Out for Bonus Codes on Discord**

How It Works:

* Team members occasionally drop bonus codes with points in the general chat on Discord.
* Be alert and quick to grab these codes!
* To activate, go to PROFILE > Enter Promo > Apply and submit your code.

Reward: Varies\
Why Do It? These codes are limited and go fast, so grab them before others! It's a fun way to stay engaged and get extra points.

***

**8. Connect Your Email**\
\
Steps:

* Head to the PROFILE section.
* Find the Connected Accounts section.
* Click the email icon and follow the steps to link your email.

Reward: ХХХ\
Why Do It? Connecting your email helps us keep you in the loop with important updates, rewards, and exclusive offers. Plus, it’s a quick win for more Activity Points!

***

**9. Connect Your Wallet**

Steps:

* Head to the PROFILE section.
* In Connected Accounts, click the wallet icon and follow the prompts to link your wallet.

Reward: ХХХ\
Why Do It? Connecting your wallet unlocks access to in-game rewards, items, and the Clash of Coins economy, making sure every win and reward is truly yours!

***

**10. Complete Creative Quests**

Steps:

* Pick a one or more Creative Quests like Around the Globe, Art Evangelist
* Let your imagination flow and complete the task.
* Post the video on X, tag #CoC + @clashofcoins. Add the link here in QuestPlace, and share it in Discord's art-content channel so the community can cheer you on!

Reward: ХХХ\
Why Do It? Creative Quests let you show off your skills, connect with the community, and earn rewards while shaping the Clash of Coins story. Let your creativity shine!<br>

***

\
Don’t miss out on our other features:

* Referral Program: Invite friends and earn rewards together! Learn [more](/treasure-clash-program/clash-of-coins-referral-program).
* Game Activities: Stay engaged with quests and challenges for extra rewards! Check it [out](/treasure-clash-program/game-activities).

Your gaming adventure starts here 👉 [https://clashofcoins.com](https://clashofcoins.com/)


# Clash of Coins Referral Program

Build your team, earn together! Our referral program rewards you and your friends from the start, and it keeps giving as your network grows.

<https://clashofcoins.com/treasury/referrals>

### **Instant Rewards for Invites**

Invite friends to Clash of Coins and earn big:

* You and your referral both get **300 Activity Points** when they join Discord and stay active **in-game for 5 days**.
* On top of that, you earn **15% of their Activity Points** as a bonus.

#### **5-Level Deep Earnings**

Our program goes beyond one-time bonuses. You earn from multiple levels of your network:

* **Level 1 (Direct Referrals):** +15%
* **Level 2 (Indirect Referrals):** +10%
* **Level 3 (Next Level):** +5%
* **Level 4 (Extended Network):** +3%
* **Level 5 (Final Tier):** +1%\
  The deeper your network, the more you earn. Keep inviting active players to maximize your rewards!

### **Lifetime Revenue Share**

Your referrals' in-game purchases earn you a **5% share in USDC**. This means **passive income** whenever your network shops!

### **How to Get Started**

1. **Grab Your Link:** Find your unique invite code in the Treasure Control Center.
2. **Share and Earn:** Send it to friends and fellow gamers.
3. **Track Your Success:** See your network and earnings grow in real-time on your dashboard.

**Why Wait? Start Building Your Network Now!**

Every invite counts. Grow your community, earn rewards, and enjoy lifetime benefits as your network flourishes!

***

Don’t miss out on CoC other features:

* Social Activities: Connect, engage, and earn rewards through a variety of social activities. Learn [more](/treasure-clash-program/social-activities).
* Game Activities: Stay engaged with quests and challenges for extra rewards! Check it [out](/treasure-clash-program/game-activities).

Your gaming adventure starts here 👉 [https://clashofcoins.com](https://clashofcoins.com/)


# Game Activities

Track your in-game progress, earn rewards, and complete challenges to dominate the leaderboard.

***

### **What is Game Activity?**

Game Activity measures your real participation in the game – capturing provinces, upgrading buildings, fighting for territory, and everything you do on the map.\
Your in-game actions accumulate into rewards, reflecting one simple rule: **active play earns value.**

***

### **How it Works**

Across Seasons 1–2, we distributed roughly **$3M worth of rewards** to kickstart growth and build a strong player base.

In Season 3, we’re phasing out large seasonal payouts to reduce pressure on the OWB token and moving to a more sustainable **Risk-to-Earn** model.

Instead of long reward cycles, the game shifts to **short, dynamic tournaments** that hold attention better, reward faster, and scale cleanly with the economy.

Active players will continue to be rewarded — now through a healthier, tournament-driven system built for long-term stability.

***

### **Looking Ahead**

Your in-game activity will always matter.\
In beta, you earn Activity Points, and future updates will bring new challenges, tasks, and reward paths – including loot boxes, special items, and other ways to turn active play into real progression.

More ways to earn, more reasons to play – all on a stable, long-term model.

***

Don’t miss out on our other features:

* Referral Program: Invite friends and earn rewards together! Learn [more](/treasure-clash-program/clash-of-coins-referral-program).
* Social Activities: Connect, engage, and earn rewards through a variety of social activities. Learn more [here](/treasure-clash-program/social-activities).

Your gaming adventure starts here 👉 [https://clashofcoins.com](https://clashofcoins.com/)


# Game Items & Open Economy

#### **Ownership**

Key game items – Buildings, Founders, and future collections, live directly in players’ wallets.\
They’re yours to use, trade, upgrade, or hold. Full control.

#### **Market Dynamics**

Buildings are limited-supply assets that players actively trade.\
The market reflects strategy, demand, and scarcity, not artificial pricing.

#### **Strategic Value**

Upgrades improve gameplay performance and increase market value.\
Every choice – what you build, how you upgrade, what you trade directly impacts both your map position and the broader economy.

***

### Core Item Types

[**Buildings**](/game-items-and-open-economy/buildings-items)**:**

Define your strategy. Attack, defend, scale income. Limited supply, tradable, upgradeable.\
More collections with different stats and roles are coming soon.

[**Founders**](/game-items-and-open-economy/founders-items)**:**

Early-supporter assets with long-term perks and exclusive utility across the ecosystem.

***

#### **Why It Matters**

Value in Clash of Coins comes from one place – real player activity and the growth of the game itself.\
As the player base expands, demand for items grows with it.\
When you play, trade, or invest inside the ecosystem – you’re participating in an open economy shaped directly by the community.


# Founders Items

Built for Visionaries

<figure><img src="/files/tnLkXOv8XyeQCRAlcjz3" alt=""><figcaption></figcaption></figure>

Founders Items are held by the earliest and most dedicated supporters of Clash of Coins – the people who believed in the game before it scaled.

They’re not just badges.\
A Founders Item gives advantages and long-term value that other players must earn or pay for.

***

**Total Supply: 325 Founders Items**\
\
<https://magiceden.io/collections/base/0xf6af7ebe28a587638140fe8ad0829b4536bba549>

***

#### What they provide

* Boosted activity and rewards during early phases.
* Access to exclusive perks and items unavailable to regular players.
* Long-term value sharing as the game and broader OWB Studio ecosystem grow.

#### Why they matter

Founders Items are built into the future of the game.\
New mechanics, integrations, and game modes naturally increase their utility and rarity – making them one of the strongest long-term assets in the Clash of Coins ecosystem.


# Buildings Items

<figure><img src="/files/ehttN2gdM0PbB5gN53P4" alt=""><figcaption></figcaption></figure>

**What They Are?**

Building Items are strategic in-game assets (offensive, defensive, and special) that define how you expand, defend, and fight on the world map.\
\
<https://magiceden.io/collections/base/0x177f1acddc2833978b2965d50ae17038d275d1f2>

**What they do**

* Increase income from your provinces
* Strengthen defenses on key territories
* Enable strong attacks to break enemy positions

**How to get them**

* Seasonal distributions (main source)
* Limited loot boxes and rewards
* Player-to-player trading

Supply is intentionally limited, so the right Building Item is not something you spam, it’s something you hunt for and build around.

In the near future, there will be **multiple Building Item collections** with different stats and characteristics, giving players more ways to fine-tune their strategy.


# Game Shop

*Your victories start here. Boost your power, grow your wallet, and keep the economy alive.*

The in-game shop in *Clash of Coins* it’s the heart of the game’s open economy. Every purchase supports the ecosystem, while giving you the tools to play your strategy your way.

[https://clashofcoins.com/shop](https://clashofcoins.com/shop/)

**How the shop powers the game:**

* **Every purchase boosts $OWB:**\
  Each transaction increases the value of $OWB and burns tokens, strengthening the economy with every item you buy.
* **Referrals bring cash flow to your pocket:**\
  Invite friends, and earn real rewards when they shop. Your network becomes your income stream.
* **Shop expansion means new drops every week:**\
  Discover fresh items and limited-time offers every week. Stay ahead and grab the latest gear.

All items are available through [**A-Units**](/gameplay/resource-management/a-units), which can be purchased with $OWB tokens, crypto, or credit card through our partner services.

**What you’ll find in the shop:**

* **Lootboxes – Chase the luck.**\
  Pre-defined reward pools with chance-based mechanics. Seasons bring new surprises and prizes.
* **Boosters – Speed things up.**\
  Temporary bonuses like faster Units generation.
* **Battle Pass – Long-term value.**\
  Seasonal pass (3 or 6 months) packed with passive income boosts, daily rewards, and cosmetic extras – fair play guaranteed.

The shop is carefully balanced to keep competition fair while giving you the freedom to customize your strategy and play your way.


# OWB Token

<figure><img src="/files/3kfILZFr0GHR9dAmvXtV" alt=""><figcaption></figcaption></figure>

$OWB is the core ERC-20 token of OWB Studio and Clash of Coins, deployed on Base, with a total supply of 1,000,000,000.\
\
**$OWB Token Contract** \
0xEF5997c2cf2f6c138196f8A6203afc335206b3c1 \
\
[**Aerodrome**](https://aerodrome.finance/swap?from=0xef5997c2cf2f6c138196f8a6203afc335206b3c1\&to=0x833589fcd6edb6e08f4c7c32d4f71b54bda02913\&chain0=8453\&chain1=8453)

[**CoinMarketCap**](https://coinmarketcap.com/currencies/owb/)

### The Flywheel of the Ecosystem

OWB is the core engine of our economy – a utility token treated as a real product.

It’s built into every project OWB Studio creates, powering purchases, upgrades, and rewards across the ecosystem.

As more players join and new products go live, OWB naturally absorbs that value, its value compounds through use.

Whenever the ecosystem runs a surplus, we buy back OWB to reinforce the loop and return value to the community.&#x20;

That’s what makes OWB the flywheel – the more activity, the stronger it spins.

### **OWB TOKENOMICS**

By **Nov 2025**, circ supply \~522M (52%+ of tokenomics)

**Team**: 10% stays locked (until FDV $100M\*+).&#x20;

**Community & ecosystem**: \~38% with 2y vest.

Clean upside ahead with steady organic buy pressure from real utility in-game and across OWB Studio.

#### **\*Team Token Lock and Vesting Policy**

The Clash of Coins team is committed to success. Team tokens remain locked until $OWB reaches the following FDV milestones:

* **$100M**
* **$250M**
* **$500M**
* **$1B**

**No cap - no vesting.** Vesting only starts after hitting these targets. If the project doesn’t thrive, the team gets no rewards. It’s that simple.

This approach ensures full alignment with the project's growth - success first, rewards later.

#### **Ecosystem Sustainability**

The Community & Ecosystem pool is continuously replenished through real in-game activity.\
Every purchase, upgrade, trade, and on-chain action feeds back into the system through buybacks and the core OWB loop – where player engagement naturally drives transactions, staking, and rewards.

This creates a self-sustaining cycle:\
the more the game grows, the stronger the ecosystem becomes, ensuring long-term stability and consistent value for the OWB community.


# Community Distribution

Community rewards are based on real player activity – both in-game and across the project’s ecosystem.

#### **Treasure Clash Program**

The Treasure Clash Program tracks gameplay, tasks, referrals, tournaments, and social engagement, converting real participation into rewards.

#### **Long-Term Model**

We’re moving from large seasonal drops to a **tournament-driven Risk-to-Earn system** that’s healthier for the economy and rewards players for actual contribution.


# Staking

Staking in Clash of Coins is designed to support ecosystem stability and reward participants who actively contribute to it.

<https://clashofcoins.com/token/staking>

### **How Staking Rewards Work**

Staking rewards are divided into two parts:

1. **Dynamic APY (Annual Percentage Yield)**:
   * The APY rate changes based on three factors: the size of your stake, the duration of your staking period, and the total amount of tokens staked in the pool.
   * The larger your stake and the longer you keep it locked, the higher your potential rewards.
2. **Activity Points**:
   * Activity Points are generated based on the size and duration of your stake.
   * These points give players the opportunity to receive token rewards at the end of each season.

### **Unstaking Process and Penalties**

If you decide to unstake your tokens, please note that there is a **3-day cooldown period** for security purposes.

* To start the process, initiate the unstake request. After the cooldown, manually withdraw your tokens.
* Both actions require your confirmation through your wallet.

**Early Unstaking Penalties**

If you withdraw your stake before the end of the chosen lock period, your APY earnings will be reduced:

* **75% penalty** if you unstake after half of the staking period.
* **100% penalty** if you unstake before reaching half of the staking period.
* The principal (staked amount) is returned in full, and the penalty only affects your earned APY rewards.

***

### Activity Points Distribution

* **Minimum Stake for Points**: Points are awarded only if you stake at least **10,000 $OWB**.
* **Earning Points**: Points start accumulating from the moment you stake, but you receive the first batch after the first full month.
* **Monthly Payout**: After the initial month, points are credited on a monthly basis.\
  Once points are credited to your balance, they remain yours regardless of when you decide to unstake.
* **Pending Points for the Current Month**:
  * Unstaking before the **middle of the month** results in losing **100% of the points** for that month.
  * Unstaking after the **middle of the month** results in a **75% reduction** of the month’s points.
* **Passive Income after Lock Period**:
  * If you continue staking after the initial lock period ends, your stake will automatically generate passive income without requiring any additional actions.

***

### How to Stake Your OWB Tokens

1. Visit the staking page: [Clash of Coins Staking](https://clashofcoins.com/token/staking)
2. Click **Connect Wallet** and select your preferred wallet.
   * Confirm the connection by signing the message (“Sign to verify”).
3. Once connected, your wallet address and OWB balance will be visible in the top right corner.
4. In the **Stake more $OWB** field, enter the number of tokens you wish to stake, or click **MAX** to select your entire balance.
5. Adjust the **staking duration** using the slider (from 30 to 365 days). The longer the period, the higher the potential rewards.
6. Click **Stake Now**.
   * Confirm the transaction in your wallet.
   * The button will change from **Processing** to **Complete**, indicating successful staking.
7. Congratulations! Your tokens are now generating rewards.

***

### How to Unstake Your OWB Tokens

1. Connect your wallet on the staking page.
2. Click **Unstake Your OWB**.
   * A warning message will display your accumulated rewards and any applicable penalty.
3. Click **Unstake Anyway** and sign the transaction.
4. After the **3-day cooldown**, return to the page and click **Unlock Tokens**.
   * Sign the transaction to receive your tokens back.
5. Your tokens will be transferred to your wallet.

***

#### Upcoming Features

Soon, you’ll be able to make purchases in the shop using staked tokens. Stay tuned for updates!\
\
<https://clashofcoins.com/token/staking>


# Roadmap

<figure><img src="/files/GPN5LlypaRudeys3ZrgX" alt=""><figcaption></figcaption></figure>

Our core value is to create an engaging game—a living, growing project that evolves together with the community, not against it. We listen to our players and shape our roadmap accordingly.\
\
**2021-2024: Research & R\&D**

* **What makes a good Web3 game?** Kicked off with a mission to dominate GameFi.
* **Core R\&D**: Dove into market research, built internal prototypes, and cracked on-chain mechanics and sustainable tokenomics.
* **Beta Testing**: Ran closed betas and playtests, experimenting with mechanics, gathering feedback, and fine-tuning the experience. Through this process, the idea took shape, the vision became clear, and *Clash of Coins* was finally born.

**Q4 2024: Pre-registration & Beta Launch**

* **Launch of the website and pre-registration**, enabling early adopters to earn points by completing tasks and participating in activities.
* **Game Beta Launch** for our community, offering early access to a preview build and achieving the first 50k users milestone.
* **Private Sale of Founders’ Items** for early believers.
* **Collection of in-game analytics** and first player feedback, focusing on optimization of the game and the Treasury platform.
* **Securing key Web3 partnerships** and transitioning on-chain, laying the groundwork for a future-proof GameFi ecosystem.

**Q1 2025: Soft Launch**

* **Game Public Launch**: The game becomes fully open to all players with major updates from the beta version, marking the first significant step toward engaging the Web2 audience.
* **Partial Mobile Version Rollout:** Begin exploring mobile access with an initial version, making gameplay more convenient and accessible on-the-go.
* **Desktop Client Integration:** Lay the groundwork for a full-fledged desktop client, enhancing the gaming experience for PC enthusiasts.
* **Launch of Revenue-Sharing Referral Program** for all players: share in the profits of your invites.
* **Public Sale of Founders’ & Building Items:** Now open to all players, offering a chance to join the ecosystem and unlock exclusive benefits and in-game utility.
* **Introduction of new building types**, expanding gameplay options, and strategic builds.
* **Launch of the in-game shop** with the first set of consumable items bringing the new layer of in-game interactions.
* **TGE (Token Generation Event**) of the $OWB token, exclusively on the Base Blockchain, followed by an airdrop for our dedicated community and the launch of staking.

**Q2-Q3 2025: Scaling Up!**

* **Seed Partners Roadshow**: Major collaborations with key partners and cooperation with other game studios to drive the future of Clash of Coins and the OWB ecosystem.
* **Comprehensive Mobile Version Launch:** Unveil a fully-featured mobile version, offering seamless gameplay with all the core functionalities optimized for mobile devices.
* **Clash of Coins' own P2P Marketplace** is a key step in expanding the open economy, providing a platform for players, traders, and builders.
* **Major Game Update:** Introducing new late-game mechanics and increasing the level cap, allowing players to progress further and deepening the late-game experience, as well as additional building types and new seasonal challenges.
* **Encrypted On-Chain Chat System:** Featuring public and private token-gated spaces secured by Towns Protocol solutions.
* **Clan System Introduction:** Clan spaces and a ranking system, enhancing the social experience and expanding in-game interactions.
* **UX Rework:** Ensuring a plug-and-play onboarding experience for new users and improving the game and Treasury control system.

**Q4 2025: Infrastructure and AI**

* **AI-Powered Game Agents:** Introducing AI-driven game experiences and narratives, maintained by AI-gamemasters.
* **Infrastructure Expansion:** Scaling to accommodate a larger player base and enabling multi-room events of a truly global scale, supported by an AI-driven event system.
* **Matchmaking Improvements:** Ensuring fair player distribution and enhanced gameplay experience through smart algorithms and dynamic resource management.
* **New Season of In-Game Items:** Featuring additional benefits for Founder holders and introducing a new building type to enrich strategic gameplay.

**Q1-Q2 2026: Playing Big**

* **B2B Solutions and New Project**: Scaled operations with business-to-business solutions leveraging our industry expertise and the announcement of a new project within the OWB Ecosystem.
* **Continent-Wide Events**: Massive large-scale events and clan tournaments.
* **Battle Pass**: Launch of the first Battle Pass, featuring a track of unique rewards for all players and special rewards for Founder holders.

<br>


# Official Links

* **Website:** <https://clashofcoins.com>
* **OWB Studio Website:** [https://onewayblock.com](https://onewayblock.com/)
* Find us in **Base App** Beta – just search “Clash of Coins”
* **X :** <https://x.com/clashofcoins>
* **Discord:** <https://discord.gg/clashofcoins>
* **$OWB Token Contract:** 0xEF5997c2cf2f6c138196f8A6203afc335206b3c1
* **CoinMarketCap** [**https://coinmarketcap.com/currencies/owb**](https://coinmarketcap.com/currencies/owb/)
* **Aerodrome**\
  [**https://aerodrome.finance/swap?from=0xef5997c2cf2f6c138196f8a6203afc335206b3c1\&to=0x833589fcd6edb6e08f4c7c32d4f71b54bda02913\&chain0=8453\&chain1=8453**](https://aerodrome.finance/swap?from=0xef5997c2cf2f6c138196f8a6203afc335206b3c1\&to=0x833589fcd6edb6e08f4c7c32d4f71b54bda02913\&chain0=8453\&chain1=8453)
* **Dextools** <https://www.dextools.io/app/ru/base/pair-explorer/0x995985c9027e8a90c823a5e0a9112fea72d1f4dd?t=1759750618391>
* **Uniswap**:\
  <https://app.uniswap.org/explore/tokens/base/0xef5997c2cf2f6c138196f8a6203afc335206b3c1>
* **Magic Eden:**\
  Founders Items <https://magiceden.io/collections/base/0xf6af7ebe28a587638140fe8ad0829b4536bba549>\
  \
  Buildings Items\
  <https://magiceden.io/collections/base/0x177f1acddc2833978b2965d50ae17038d275d1f2><br>


