Players compete on a globe similar Earth, which is divided into three hierarchical layers—continents, countries, and territories. To capture a territory, players must zoom into the desired location and click to claim it. If a territory is protected by a building, it must be destroyed using an offensive building before it can be captured. Once a player captures all territories within a country, that country can be locked for a certain duration, preventing others from capturing it during that time.
Owning territories generates in-game currency for players. This income is earned passively, with every controlled territory providing a steady stream of resources that players can use to expand their influence, construct buildings, or upgrade existing structures.
Capture: Players click to capture unoccupied territories, or use offensive buildings to take over defended territories.
Build: Construct buildings on controlled territories to strengthen their hold, gain offensive power, or boost resource production.
Upgrade: Invest in building upgrades to increase their strength and value, making it harder for opponents to challenge control or boosting expansion capabilities.
Defend and Expand: Balance between expanding into new territories and defending against other players and the Virus AI.
Earn and Invest: Collect passive income from controlled territories, reinvest in further expansion, and utilize strategic abilities like the Bomb during key moments.
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Buildings are structures that players can construct on captured territories to enhance their defensive or offensive potential. They play a crucial role in fortifying a player’s hold on the map or aiding in the expansion into new regions. Each building type offers unique strategic advantages, making them central to a player’s overall strategy.
Every player in Clash of Coins begins with a free set of starting buildings, allowing them start playing without any prior purchases or limitations. This ensures that everyone has a fair gameplay opportunities without any artificial barriers.
For players seeking more options and strategic depth, additional buildings can be acquired through seasonal sales, obtained from loot boxes, or traded on the P2P after-market.
Players can build three main types of structures on their territories, each designed to provide specific strategic advantages and tailored subtypes that suit different playstyles:
Defensive Buildings:
Strengthen a territory’s defenses, making it harder for other players or AI to capture. Ideal for securing valuable regions and maintaining control over strategic areas.
Offensive Buildings:
Boost attack power against enemy defenses, enabling players to expand aggressively. Best for those seeking to dominate through rapid territorial gains.
Special Buildings:
Provide unique advantages like enhanced resource production or strategic visibility, supporting players focused on optimizing resource management and strategic positioning.
Each building in Clash of Coins can be upgraded up to 10 levels, making them stronger in battles, better-looking, and more valuable in the market. Higher-level buildings aren’t just about bragging rights—they give you an edge, making it easier to defend territories, earn more resources, and speed up your progress.
The value of a building isn’t just in its level; it’s also about finding the right mix of type and rarity. A well-upgraded, rare building can be a game-changer, turning in-game efforts into something highly prized on the marketplace.
Players can equip a maximum of 3 different buildings at a time, allowing flexibility to match their strategic approach.
A chaotic, independent AI force appears on the map with one goal: to eliminate all players and conquer the planet. This AI entity is relentless, poses a serious threat, and blocks all global abilities, like bombs and country locks.
The virus spawns randomly and spreads in all directions, growing stronger over time. Players can either team up to defeat it or take advantage of the chaos for personal gain. However, defeating it solo is nearly impossible.
To win, players must destroy the virus’s core, earning valuable rewards. If the virus isn’t stopped, it will conquer the planet, and no rewards will be given.
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