# Game Items & Open Economy

#### **Ownership**

Key game items – Buildings, Founders, and future collections, live directly in players’ wallets.\
They’re yours to use, trade, upgrade, or hold. Full control.

#### **Market Dynamics**

Buildings are limited-supply assets that players actively trade.\
The market reflects strategy, demand, and scarcity, not artificial pricing.

#### **Strategic Value**

Upgrades improve gameplay performance and increase market value.\
Every choice – what you build, how you upgrade, what you trade directly impacts both your map position and the broader economy.

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### Core Item Types

[**Buildings**](https://docs.clashofcoins.com/game-items-and-open-economy/buildings-items)**:**

Define your strategy. Attack, defend, scale income. Limited supply, tradable, upgradeable.\
More collections with different stats and roles are coming soon.

[**Founders**](https://docs.clashofcoins.com/game-items-and-open-economy/founders-items)**:**

Early-supporter assets with long-term perks and exclusive utility across the ecosystem.

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#### **Why It Matters**

Value in Clash of Coins comes from one place – real player activity and the growth of the game itself.\
As the player base expands, demand for items grows with it.\
When you play, trade, or invest inside the ecosystem – you’re participating in an open economy shaped directly by the community.
