Group
Groups let players team up, protect each other, and coordinate pushes on the map – with built-in trade-offs so alliances don’t break the game.
Creating a group
Invite a player in the same channel.
If they accept, a group is created automatically and the inviter becomes leader.
Rules
The leader sends invites and can remove members.
Any player can leave at any time.
If the leader leaves, leadership passes to another member.
Each group has a hard cap on the number of players.
Group members can’t damage each other.
If you invite an enemy and they join, all active hostilities between you stop.
Shared income
The group has one shared income pool.
The bigger the group, the less income each member gets. This keeps teamwork useful, but makes oversized “blob” alliances inefficient.
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