Group

Groups let players team up, protect each other, and coordinate pushes on the map – with built-in trade-offs so alliances don’t break the game.

Creating a group

  • Invite a player in the same channel.

  • If they accept, a group is created automatically and the inviter becomes leader.

Rules

  • The leader sends invites and can remove members.

  • Any player can leave at any time.

  • If the leader leaves, leadership passes to another member.

  • Each group has a hard cap on the number of players.

  • Group members can’t damage each other.

  • If you invite an enemy and they join, all active hostilities between you stop.

Shared income

  • The group has one shared income pool.

  • The bigger the group, the less income each member gets. This keeps teamwork useful, but makes oversized “blob” alliances inefficient.

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