# Group

Groups let players team up, protect each other, and coordinate pushes on the map – with built-in trade-offs so alliances don’t break the game.

#### Creating a group

* Invite a player in the same channel.
* If they accept, a group is created automatically and the inviter becomes leader.

#### Rules

* The leader sends invites and can remove members.
* Any player can leave at any time.
* If the leader leaves, leadership passes to another member.
* Each group has a hard cap on the number of players.
* Group members can’t damage each other.
* If you invite an enemy and they join, all active hostilities between you stop.

#### Shared income

* The group has one shared income pool.
* The bigger the group, the less income each member gets.\
  This keeps teamwork useful, but makes oversized “blob” alliances inefficient.
