Buildings & Strategy

Buildings

Buildings are the core tools players use to hold territory, break into new areas, and shape their strategy. Every player starts with a free basic set, so progression is based on choices, not on mandatory purchases. Additional buildings can be earned in seasons, pulled from loot boxes, or traded on the P2P market.


Building Types

CoC uses three functional building classes:

Defensive Hold territory longer by increasing durability and slowing enemy pushes. Ideal for securing key regions.

Offensive Break enemy defenses and open new paths for expansion. Used for aggressive map control.

Special Provide economic boosts or strategic utility (visibility, production, etc.). Support players who focus on long-term positioning and map management.

Each class includes multiple subtypes that offer different strengths and playstyles.


Upgrades

Every building can be upgraded up to level 10. Upgrades increase power, improve visuals, and raise value on the marketplace. A strong mix of type, rarity, and upgrade level can significantly change how you contest or hold parts of the map.

Upgrading isn’t cosmetic – it affects your ability to win territory clashes, generate resources, and scale faster than nearby competitors.


Loadout

Players can equip up to three different buildings at any time. Your loadout defines your playstyle: defensive turtle, aggressive pusher, economic scaler, or hybrid.

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