Clash of Coins
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  • Gameplay
    • Rooms System
    • Province
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  • Territorial Conquest
  • Passive Income from Territories
  • Core Gameplay Loop
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Gameplay

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Last updated 7 months ago

Territorial Conquest

Players compete on a globe similar Earth, which is divided into three hierarchical layers—continents, countries, and territories. To capture a territory, players must zoom into the desired location and click to claim it. If a territory is protected by a building, it must be destroyed using an offensive building before it can be captured. Once a player captures all territories within a country, that country can be locked for a certain duration, preventing others from capturing it during that time.

Passive Income from Territories

Owning territories generates in-game currency for players. This income is earned passively, with every controlled territory providing a steady stream of resources that players can use to expand their influence, construct buildings, or upgrade existing structures.

Core Gameplay Loop

  1. Capture: Players click to capture unoccupied territories, or use offensive buildings to take over defended territories.

  2. Build: Construct buildings on controlled territories to strengthen their hold, gain offensive power, or boost resource production.

  3. Upgrade: Invest in building upgrades to increase their strength and value, making it harder for opponents to challenge control or boosting expansion capabilities.

  4. Defend and Expand: Balance between expanding into new territories and defending against other players and the Virus AI.

  5. Earn and Invest: Collect passive income from controlled territories, reinvest in further expansion, and utilize strategic abilities like the Bomb during key moments.