Gameplay
Last updated
Last updated
@ 2024 OWB Studio
Players compete on a globe similar Earth, which is divided into three hierarchical layers—continents, countries, and territories. To capture a territory, players must zoom into the desired location and click to claim it. If a territory is protected by a building, it must be destroyed using an offensive building before it can be captured. Once a player captures all territories within a country, that country can be locked for a certain duration, preventing others from capturing it during that time.
Owning territories generates in-game currency for players. This income is earned passively, with every controlled territory providing a steady stream of resources that players can use to expand their influence, construct buildings, or upgrade existing structures.
Capture: Players click to capture unoccupied territories, or use offensive buildings to take over defended territories.
Build: Construct buildings on controlled territories to strengthen their hold, gain offensive power, or boost resource production.
Upgrade: Invest in building upgrades to increase their strength and value, making it harder for opponents to challenge control or boosting expansion capabilities.
Defend and Expand: Balance between expanding into new territories and defending against other players and the Virus AI.
Earn and Invest: Collect passive income from controlled territories, reinvest in further expansion, and utilize strategic abilities like the Bomb during key moments.